This creative methodology represents a way to solve problems by reducing risks and increasing the chances of success.
It starts by focusing on human needs (empathize), from which a challenge must be identified (define), solutions for its resolution must be offered (ideate), prototypes must be created (prototype) and tested (realize). In addition, initial and final evaluation tools are presented to evaluate the progress achieved after the intervention, as well as at the end of each of the phases, so that progress will depend on the continuous favorable evaluation by the educator and the target person: a migrant woman.
We acquire autonomy
and we become protagonists
in the identification process
and resolution of our problems
We improved our capacity for initiative and
socializing while putting our creative skills into practice
We use innovative
tools
that we can transfer to
new challenges in a world
constantly changing
We obtain planning resources thanks to this systematized and creative process
OBJECTIVE:
To know the reality of the people to be guided in order to provide them with the most adapted help possible.
WHY EMPATHIZE?
Putting yourself in other people’s shoes will allow us to get to know them better, which will be vital in the rest of the process and will allow you to offer more personalized guidance tailored to their needs.
HOW TO EMPATHIZE?
Applying the filter Empathize,you will find different tools to get to know the people with whom you are going to intervene. Some of them are the activityDay by dayor the Concept of person.
OBJECTIVE:
To state one’s own personal needs from a concrete structure, selecting the priority challenge to be solved.
WHY DEFINE?
From this phase, the methodology Design Thinking will focus exclusively on solving a difficulty expressed by the migrant woman, so it is essential that she learns to define her own problems or needs and choose the challenge to be solved. Being able to specify in measurable terms the challenge towards which we are moving is an indispensable aspect of the process.
HOW TO DEFINE?
As a proposal of topics to identify different problems or needs, the following is proposed Needs rouletteIn each spin, the person must identify at least one specific need related to that area and define it by following a given Formula.
OBJECTIVE:
To offer multiple, varied and original alternatives that serve to solve the proposed challenge, selecting the most appropriate one.
WHY IDEATE?
The problems that characterize the methodology Design Thinking are open, thus allowing for multiple solutions. It is important that migrant women have the resources to generate different ways of approaching a problem and then decide among a wide range of possibilities. This will help them to improve mental flexibility and the ability to adapt to diverse situations.
HOW TO IDEATE?
Multiple tools are proposed in the Idear filter, for example, the Chained ideas or activities such as Devil’s advocate.
OBJECTIVE:
Create an action plan that represents the implementation of the selected idea to address the chosen challenge.
WHY PROTOTYPE?
Anticipating the steps to be taken makes it possible to visualize the way forward and increase efficiency, taking stress and uncertainty out of the process and providing a greater chance of success.
HOW TO PROTOTYPE?
In order to carry out the selected idea, the steps to be followed will first be planned and temporarily organized with flexibility to be modified. Depending on the type of challenge and its characteristics, different tools can be used by applying the Prototype filter, such as Draw your idea o Dramatize your idea.
OBJECTIVE
To apply the final prototype within the real context.
WHY REALIZE?
To test the true usefulness and effectiveness of the prototype, the final step is to put it into practice in the real context.
HOW TO REALIZE?
In order to be able to analyze the practical application of the prototype in the real context, the process could be recorded on audio or video or a meeting could be arranged with the migrant woman with whom the intervention has been carried out after this phase has been completed. In this way, sensations and impressions can be shared.
Although it is not a specific phase within the Design Thinking methodology, it is essential to be able to evaluate the process in order to understand the degree of acquisition of the methodology by the participant, as well as the progress achieved.During the intervention, three evaluation moments are established:
– INITIAL: allows you to know the initial level of competence of the woman with whom you are going to intervene. For this purpose, different tests are proposed (CREA, PIC-A, DCBE).
– PROCESSUAL: the use of the Evaluation thermometers allows the control and promotion at the end of each phase.
– FINAL: by applying the same tests as in the initial evaluation, the progress achieved by the woman with whom the intervention has been carried out will be checked. In addition, a Final interview and the Design Thinking Games Games in digital format are proposed to check the degree of acquisition of the methodology.
Here you can access different experiences and documents about Design Thinking in the socio-educational field.
Other publications related to the Design Thinking methodology are:
• Castrillo, M. D., & Sedano, B. (2021). Joining forces toward social inclusión: Language MOOC design for refugees and migrants through the lens of maker culture. CALICO Journal, 38(1), 79–102. https://doi.org/10.1558/cj.40900
• Fisher, K. E., Bishop, A. P., Fawcett, P., & Magassa, L. (2013). InfoMe@ teen design days: a multi-disciplinary, design thinking approach to community development. In Proceedings of the Sixth International Conference on Information and Communications Technologies and Development. Notes-Volume 2 (pp. 25-28). https://doi.org/10.1145/2517899.2517914